Post by Zen on Aug 30, 2008 9:53:54 GMT -5
Name: Zenniel
Age: 13 Turns
Gender: Female
Sexual Orientation: Strictly Heterosexual
Rank: Candidate
Family: Zenril, of Emerald Spaldeth (deceased) and Nenz, Journeyman Herder and of Aqua Cruseth
Pets:
Physical Appearance:
Personality:
History:
(If a candidate)
Name Change: She likes her name
Read?: Yes
Write?: Yes
Figure Numbers? She's great at that
Family for impression: None, she's an only child
What they hope to impress: Gold, Midnight, Aqua, Pink
Why:
Gold: Well, since the colors don't really matter any more, I suppose it will be easier to get a gold. Either way, I love the gold's colors.
Midnight: A stealthy dragon. I've never played one of those. It would be fun.
Aqua: If a dragon loves the water, and they live on an island, there's bound to be a lot of fun stuff to be had
Pink: WHAT? I actually want to be a drudge? Sure! I think it would be fun coming up with ways to free a pink.
Dragon's Name: Morgenth (Morgen is German for Morning)
Color: Aqua
Age: Just Hatched
Appearance: She is a medium sized Aqua that looks like drinking water except for the fact that she is not transparent.
Personality: She has an extreme disdain for any dragon that isn't Aqua and any human who would ever try and do politics of something. She would much rather laze around, play in the water with the dolphins, and hunt for her meals. She hates what is done to the pinks, but she doesn't care to interfere because she doesn't like Weyr politics.
Age: 13 Turns
Gender: Female
Sexual Orientation: Strictly Heterosexual
Rank: Candidate
Family: Zenril, of Emerald Spaldeth (deceased) and Nenz, Journeyman Herder and of Aqua Cruseth
Pets:
Name: Xeff
Gender: Male
Species: Wild Fire-lizard (see story)
Color: Glow Bronze
Color description: While Xeff's main coloring looks to be more brown than bronze, or rather more like the brown of the past, Xeff is one-hundred percent Glow Bronze. He has a light glow that covers his body whenever sunlight or moonlight touches it.
Color Personality: Xeff acts like Zenniel is a Striped Gold. He is very loyal to her, and never lets anyone touch her if she says, or conveys, that she doesn't want to be touched. He is not as fierce as most wild Bronzes, seeing as he was brought up by a human, but he is pretty close. He listens to Zenniel's commands, and if needed, he attacks with a ferocity born of the wild.
Name: Hera
Gender: Female
Species: Fire-lizard
Color: Golden Gold
Color description: Hera, while being colored strictly gold, is a bossy gal. Though she never bosses around Zen, she likes to boss around Xeff, who doesn't care, and rather likes it.
Name: Sticker
Gender: Male/Female, but Zen calls it a 'him'
Species: Fire-lizard
Color: Humble Black
Color description: Sticker is a dark ebony fire-lizard with no other colors. Sticker does just what his name suggests. Since a fight when he was just a hatchling, the small black has no wings. Or, rather, he has wings, but they're just stumps that never healed properly. As a result, he always sticks to Zen like his life depends on it. Maybe his life does depends on it, seeing as some felines would love to eat the small thing.
Physical Appearance:
--->the eyes: Zenniel’s eyes carry a light blue hue, so light blue that they are essentially silver. In the light she looks like she could be blind, but in the dark they seem to take on a darker hue, looking dark gray or black.
--->the hair: Zenniel’s hair is a light, almost bleach-blond coloring. No other colors exist in it, and so one would not see brown, red, or black. Her hair is not bleached, however, but rather natural. Her hair falls to about her shoulders, maybe an inch or two below them.
--->the face: Zenniel has an almost childlike face, even if she is a teenager. A smile is almost always plastered upon it. She has full lips, a dainty nose, and a fair complexion. She is one of the few teenagers who don’t get acne regularly.
--->the build: Zenniel has a strong, lithe form. Her skin is slightly tanned from being out in the sun almost every day. She has muscles from working with herdbeasts. Her muscles do not show, as a male’s muscles may. Her legs are muscular, too, since she loves to run.
--->the clothes: Her normal clothes include wherhide boots, a wherhide jacket, a pair of pants and a shirt. She also wears wherehide gloves most of the time and her left arm is wrapped in cloth. This is because she is left-handed and a lot of things (hides, claws, horns, ect.) scrape against her arm.
--->the height: Zenniel is still growing into her height. As of now she is at least 5’6”.
--->the scars: Working on a farm is hard work. The girl is not perfect, and so has a few scars from her work. Two are on her left arm, a small one on her wrist, and a larger one extending from her elbow to halfway up her arm. Both are healed seamlessly, and do not hurt. She has one on her right arm, from the middle of her lower arm circling almost all the way around like a bracelet. One scar can be found on her left shin, where a herdbeast kicked her, and another can be found on her right ankle, where she tripped and fell onto a metal box and cut the ankle up. No more scars can be physically seen when she wears her clothes, though there is a ragged gash on her left thigh from who knows what.
Personality:
---> around friends: It takes a lot of things to get Zenniel out of her shell. In fact, she’s usually always seen alone, off in her little dream lands. This isn’t to say that she doesn’t have friends. Quite the contrary, Zenniel is good at making friends… with animals. Very rarely will she open up enough to be friends with ‘anyone’ other than an animal. Who will crack this shy creature?
---> around adults: Zenniel is a polite being by nature. She always says ‘ma’am’ and ‘sir’, or if speaking to dragons, she tries to be as polite as possible. Another two of the words that she likes to use are ‘please’ and ‘thank you.’ She is not overly polite, though. Sometimes when around adults she can get overly shy, meaning she will freeze and not know what to say. At these times it’s best to leave her alone.
---> around herdbeasts/other creatures of the sort: When around herdbeasts Zenniel adopts a calm, caring attitude. She is very gentle with these also-gentle beasts, and it seems as if she knows them more than she knows humans. She works with them carefully, teaching them (the ones not used to feed dragons) to work together and multiple other things. She has always had a special bond with these animals and so feels the best around them, as she has grown up around herdbeasts all her life.
---> general personality: When around anyone in particular, whether groups of mixed adults and children or just groups, Zenniel becomes a sort of mix of all of her characteristics. It is like she doesn’t know what to do. She becomes possibly more shy than she normally is, and polite, too. Maybe this has something to do with all of her years alone in the Weyr…
History:
Zenril, rider of Emerald Spaldeth, felt the first pangs of labor in the afternoon. She gave birth later that night with the light of the two moons coming through the window to fall onto her body. At around midnight, a girl was born to parents Zenril and Nenz. Using the common practice of mixing the mother and father’s names, her mother named her Zenniel. The first three Turns of Zenniel’s life, her mother kept the girl close to her. Zenniel was an early, as well as fast, learner; she learned to walk before she learned to crawl, and learned to speak before her first Turn, though she wouldn’t be able to speak full sentences until later in her second Turn. The girl was always toddling around after her mother, and everyone loved her outgoing personality.
Unfortunately, that personality didn’t stick. Around her fifth Turn, the girl suddenly grew timid and shy. Since most if not all Weyr children grew up together, her timid state surprised her mother. The girl began to hang out near the beastcraft hall, preferring the herdbeasts and runnerbeasts to humans. Nevertheless, the girl arrived on time for every class the children of the Weyr had to partake in. And the girl learned quicker than other children of her age. Soon, by request of her teachers as well as her father, Journeyman Herder Nenz, the girl was elevated to higher classes. Thus, she learned complicated maths before she was even the age of eight.
But the girls’ favorite subject was not a subject at all, but a pastime. The girl loved to help around the beastcraft hall. Soon, she knew more in her young age than many apprentices knew. Some said that the girl had the power to communicate with the beasts, runnerbeasts and herdbeasts especially. But, in truth, the girl spent so much time with the creatures that they instinctively trusted her. She had also learned a few basic commands in their languages that she used daily.
The girl was only nine Turns old when Zenril, her mother, died. Zenril had been with child, and she was hoping that, after three stillbirths, she would birth a live child. The woman died in labor because she lost too much blood, and her dragon went between forever. The child survived for only ten minutes, and then, despite three Healers best efforts, it died. This loss devastated Nenz, his dragon, and his daughter. If the girl was shy and distrusting before, she was a borderline hermit now. She spent more and more time with the runners and herdbeasts. She rarely, if ever, talked with anyone but her father, and the dragons. It was discovered, three days after her mother's death, that the girl could communicate with dragons; she had HAD. These days, she also spent more time out of the Weyr. She became adept at climbing the rocks around the beaches. It was there, in one of the many coves, that she discovered a wild flitter clutch.
The Striped Gold that usually sat protectively by the clutch was not there. Similarly, neither were the Glow Bronzes or the rest of the colors. Then she noticed flashes of bright colors at the edge of the beach. The fire-lizards were preoccupied with something that Zenniel could not see. It was taking all of their numbers to hold it back from the eggs. The girl took this opportunity to creep forward quickly from the cover of the ferns and race, doubled over, to the pile of eggs. Quicker still, Zenniel grabbed the second largest egg (the first was a golden egg, and she had no want for a Gold), and raced back to cover. Two sevendays later, after much care, Xeff hatched from the egg. Xeff was a large Glow Bronze hatchling, and he would grow to be one of the largest Glow Bronze flitters in the Weyr.
Believe it or not, but Xeff actually drew Zenniel out of her hermitage. With his extremely protective attitude, Zenniel felt safe wherever she went. She trained Xeff; she had to, because if she hadn’t, the flit would have reverted back to his wild, aggressive state. She took at least half a Turn to train him, using every day to her full advantage. The other half of a Turn was spent making sure he could follow every command she had taught him.
Then, at twelve Turns, the girl began to emerge from her shell. This emergence would easily last at least six Turns, but with the Impression of a dragon, that number could easily be cut in half. So the girl decided that she would stand at a Hatching (it was expected, anyway. But, at thirteen, the girl was not chosen by a dragon, which was extremely rare. She was, actually, the only one not chosen. But the girl, spurred by an unexpected need to show herself she could do something, decided to remain a candidate. Then, at Halth's Hatching, she Impressed to Aqua Morgenth, a dragon who despised what was happening to the Pinks, but who was also against politics, and so would do nothing about it.
Name Change: She likes her name
Read?: Yes
Write?: Yes
Figure Numbers? She's great at that
Family for impression: None, she's an only child
What they hope to impress: Gold, Midnight, Aqua, Pink
Why:
Gold: Well, since the colors don't really matter any more, I suppose it will be easier to get a gold. Either way, I love the gold's colors.
Midnight: A stealthy dragon. I've never played one of those. It would be fun.
Aqua: If a dragon loves the water, and they live on an island, there's bound to be a lot of fun stuff to be had
Pink: WHAT? I actually want to be a drudge? Sure! I think it would be fun coming up with ways to free a pink.
Dragon's Name: Morgenth (Morgen is German for Morning)
Color: Aqua
Age: Just Hatched
Appearance: She is a medium sized Aqua that looks like drinking water except for the fact that she is not transparent.
Personality: She has an extreme disdain for any dragon that isn't Aqua and any human who would ever try and do politics of something. She would much rather laze around, play in the water with the dolphins, and hunt for her meals. She hates what is done to the pinks, but she doesn't care to interfere because she doesn't like Weyr politics.